『テトリス』開発者アレクセイ・パジトノフ氏の記事で目にした「settle in」の意味とは?

以前『スラングで使われる「legit」の意味とは?』という記事で、ファミコンゲーム『スペランカー』の生みの親であるスコット津村さんに、名作ゲーム『テトリス(Tetris)』の生みの親であるアレクセイ・パジトノフ(Alexey Pajitnov)さんを紹介いただいたことについて書きましたが、その後ジェガーさんがアレクセイさんについて記事にしました。

Alexey Pajitnov and Tesla

さっそく読んでみると、”settle in” という表現が2回出てきました。

Around the same time, Vladimir Pokhilko—with whom Pajitnov had,  the previous year, formed a Moscow-based startup software development company called AnimaTek—also immigrated to the US, settling in the Bay Area.

via The Man Who Made ‘Tetris’ | Motherboard

While Pajitnov settled in at Microsoft, the life of his old friend and business partner, Vladimir Pokhilko, turned tragic.

via The Man Who Made ‘Tetris’ | Motherboard


“settle in” は「落ち着く」という意味です。

settle in | Cambridge Dictionaries (American English)

settle in: to arrange yourself and the things you own so you feel more comfortable in a new place





Earlier that day, after lunch at a mutual friend’s house, Pajitnov, 58, was eager to have us take turns driving his Tesla through the placid suburbs of Bellevue, Washington, where he lives, urging us on to bursts of acceleration that left momentary feelings of weightlessness in my chest every time the road dipped.


via The Man Who Made ‘Tetris’ | Motherboard


A quick web search for “Alexey Pajitnov” brings up ​pages of articles and interviews that fixate only on his creation of Tetris—a work that remains, far and away, the best selling video game of all time. But clearly, there’s more to the man than just Tetris. Meeting Pajitnov himself led me to wonder about, well, everything else. What was the Tetris-less life of Alexey Pajitnov?


via The Man Who Made ‘Tetris’ | Motherboard

私たちがランチをした日は、スコット津村さんがエグゼクティブ・プロデューサーを務めるトーザイ・ゲーム(Tozai Games)の社長、シーラ・ボートン(Sheila Boughten)さんも同席していたのですが、スコットさんやシーラさんはアレクセイさんがロシアからアメリカに移住する手助けをしていて、世に知られざるアレクセイの姿をたくさん知っていらっしゃいます。そこでジェガーさんは後日、アレクセイさん本人とシーラさん、スコットさんを取材。

Boughton entered the video game industry through the now-defunct ​Bullet-Pro​of Software, where her very first task was to coordinate with American and Russian immigration in the early 90s so that Pajitnov could move to the US and join the team at Bullet-Proof, which sponsored his work visa.


via The Man Who Made ‘Tetris’ | Motherboard



アレクセイさんは移住前は国営のソ連科学アカデミー(Academy of Science in Moscow)で働いていましたが、決して労働条件は良いとは言えず、4〜5人用の部屋を15人の研究員で使うことも珍しくなかったそうです。

“We didn’t have any room at all,” he said, laughing. “I shared my desk with three other people. So I’d leave my work for late hours, because my desk would be vacated.”


via The Man Who Made ‘Tetris’ | Motherboard

アレクセイさんは、ソ連科学アカデミーでは、人口知能や自動音声認識の開発に関わっていらっしゃったそうです。多くの研究員は、自分たちの研究が実際どのような形で役立てられるのか、正確には知らなかったそうですが、機密情報を扱う KGB(ロシア版 CIA)によって、ある一定の単語を発した時に録音を開始する装置などに適用されたりしたようです。

Eventually, at the Academy of Science, Alexey was given access to his own personal computer that he could use “with no one behind my shoulder.” Since he had to run tests on the AI and speech recognition software and programs he was working on anyway, Pajitnov performed them by playing video games. He experimented on and tested this new computer by developing games on it in the ​Pascal programming language.


via The Man Who Made ‘Tetris’ | Motherboard


Tetris was formally released in June 1984 by the Academy of Sciences, after initially spreading among academics and the computer literate by way of copied floppy disks. As a tile-fitting puzzler, Tetris captivated these members of intelligentsia. After all, here was a game constructed of pristine shapes taken straight from Platonic idealism.


via The Man Who Made ‘Tetris’ | Motherboard

テトリスはその後、1988年にラスベガスで開催された『Consumer Electronics Show』で、株式会社ビーピーエスの創設者、ヘンク・ロジャース(H​enk Rogers)氏に発見されます。株式会社ビーピーエスを通じて、テトリスは1989年にアメリカで発売。

Because it was made during work hours on a government computer, the Soviet government ​claimed all​ rights both to Tetris and to the untold millions in royalties that eventually rolled in. So, despite his sudden international recognition as a developer, Pajitnov remained essentially a working Joe when he joined up with Rogers and Bullet-Proof, immigrating to America in 1990 on the work visa they sponsored. Six months later, Pajitnov brought his wife, Nina, and sons, Peter and Dmitri, to Bellevue, Washington.


via The Man Who Made ‘Tetris’ | Motherboard


It was Boughten who further helped Pajitnov acclimate to his new life. She set up his dentist appointments. She helped him understand the reasoning behind a hefty ticket he found under his wiper after he’d left a rented Cadillac parked at a fire hydrant for three days. She helped him rebut a plenitude of fast-talking businessmen drawn to the heat of his fame.


via The Man Who Made ‘Tetris’ | Motherboard

1996年、ソ連解体にともなってテトリスの権利がアレクセイさんに移譲されたのと同時期に、アレクセイさんは Xbox が誕生する前のマイクロソフトに入社し、ゲームデザインを手がけるようになります。

Then Microsoft started developing the Xbox. “That was very unfortunate for me. I’m interested in puzzle games. And Xbox wasn’t for puzzles,” he said. “I tried to find as peaceful a title as possible to work on. I don’t like shooting games.”

(やがてマイクロソフトは Xbox の開発を開始。「私にとっては非常に不運でした。私はパズルゲームに興味があるのに、Xbox はパズルを楽しむものではなかったからです」と彼は語る。「私はできるだけ平和的な名前のゲームに関わろうとしました。シューティングゲームは好きではありません。」)

via The Man Who Made ‘Tetris’ | Motherboard


When he does sit down to design, Pajitnov doesn’t need a computer. “I usually use a notepad and pencils to design something,” he said. “Then the evening comes. I either go play tennis, or go work out at the club, or sit at home and either watch TV or read books. And that’s my day. Nothing very exciting or exceptional.”


via The Man Who Made ‘Tetris’ | Motherboard

この記事は、テトリスの公式 Twitter にもリツイートされています。




VICE JAPAN によってジェガーさんの記事が日本語に翻訳されていました!これで日本語でも読めますー!


スラングで使われる「legit」の意味とは? | ツカウエイゴ